objekts

objekts / Menu

Wooden benches and light in a period interior

objekts / Process

One production system

One method does not fit every shot. Choose live action, CG, graphics or generative layers per frame, with agreed sources, controls and approvals. Then edit, compositing, colour, sound and masters.

Discuss a project

Boards. Action. Camera.

Define the axis, blocking, shot sizes and camera movement. A sequence sheet helps check how the action reads from one frame to the next.

Sequence sheet: character, space and camera movement
Frame sequence: water setting and character interaction
Storyboard: staging and action sequence

Character. Face. Styling.

Check a character in close-up, full length and within a scene. Face, wardrobe and silhouette need to work together rather than as three separate decisions.

Characters in a car: face, wardrobe and staging
Female character: full silhouette and wardrobe on a neutral background
Male character: full silhouette and wardrobe on a neutral background

Locations & period worlds.

Build an environment through architecture, period, detail and light. Consider it together with action and camera: the setting must support what happens, not just look convincing.

Period façade: columns, ornament and texture
Character by a canal in a period city setting
Space beneath a bridge: scale and depth
Brick house with a green door in the shade of trees
City action: wardrobe and pedestrians in motion
Rooftops and brick façades of a city block
Brick-building arches in a snowy setting
Period cars beneath an urban arch
Period cars on a street between façades
Tree-lined city street with period architecture
Neoclassical theatre: façade and square
Arcade under a glass roof: perspective and light
Arcade, balustrade and shadow patterns
Brick architecture in the shade of trees
Domes and façades of a historic city ensemble
Stone capital and wall texture
Carved stone detail in close-up
Sculptural ornament above a city entrance
Architecture reflected in a canal

VFX & hybrid scenes.

Bring live action, CG, AI and graphics into one frame. Element replacement, environment extension and character integration need a shared perspective, scale, light and motion.

Architectural composition: towers in an urban environment
Aeroplane within a graphic cloud environment

Product. Material. Movement.

Product shape, colour and texture set the frame’s requirements. Surface, light, hands and camera movement are built around those constraints, not used to alter the product for an effect.

Tomato lollipop and large typography on a yellow background
Product composition: hands, jewellery and dark background
Orange, passion fruit and mango in a vertical composition
Bottle and hands in a bright interior

Product. Packaging. Environment.

Packaging needs to remain recognisable in a product composition or an open environment. Light, reflections and background support the product; required marks and text cannot be left to chance in generation.

Saforelle: packaging range in a pink product environment
Jardins d’Arménie bottle in a mountain landscape

Sport. A banner within the frame.

An advertising surface needs to stay part of the scene as the viewpoint, movement and occlusions change. These sheets show a sports-frame comparison and a separate advertising integration.

Sports-frame comparison with advertising integration
Winline banner within a sports image
How we integrate the brand

For dimensional integration, development locks the football action, pitch, players and camera path. The advertising environment changes, not the match itself. Source footage owns the movement; the brand reference defines the advertising structure.

The structure needs depth and a stable position as the camera moves. A shot shows the appropriate section, not the entire logo at any cost. Perspective, scale, light and shadows connect it to the stadium; players and pitch elements naturally occlude the advertising.

These two archive sheets show a sports-frame comparison and dimensional brand integration. They do not establish a broadcast deployment, match rights or live-processing latency. Series production, event-time data updates and films for physical DOOH screens are different briefs with separate requirements.

The route comes first.

01

What must remain fixed

Product, face, architecture, brand codes, approved view, copy and legal elements become explicit approval criteria.

02

What to shoot, build or generate

The route is chosen shot by shot: performance and contact may need live action, exact geometry CG, world extension generative layers, and their joins compositing.

03

What to prove before scaling

A key frame or short sequence proves look, movement, continuity, difficult contact and the real cost of iteration.

04

Where approval happens

Canon, method, look, difficult shots, full-size finishing and masters have separate gates. Changes are not deferred into one final review.

Four production stages

01

Development

Set references and style rules; test the production route. Build the storyboard, shot list and timing, then define casting, locations and props.

02

Production

Stage the action, light, camera and movement. Choose live action, generation or a hybrid for each shot; maintain character, lighting and spatial continuity between frames.

03

Finishing

Shape the edit and rhythm. Integrate compositing, VFX, graphics and animation; finish colour, voice, music and sound.

04

Delivery

Check quality and prepare masters for the agreed formats. Build campaign localizations and versions; archive the final material.

Discuss a project

Send a brief, reference or source material. Include deadlines, markets, formats and what must remain unchanged. We respond with an approach, team, stages and estimate.

salute@objekts.ai