R&D / AI CHARACTERS / MORPHOLOGY

FAKE by objekts

We shape the face and preserve the character across angles, scenes and versions.

v0.4.3 / 2026
GNM / LIVE MORPH20 ↔ 80
Smooth jaw-mass change on the same 3D face model
Jaw massOne model and one angle. Only the lower third of the face changes.

Face shape under control from the first angle to the final frame.

FAKE is our system for creating consistent AI characters. We shape the head, jaw, cheekbones and cheeks in 3D, save the approved version and carry it into every scene. Revisions become predictable and the character does not drift from shot to shot.

We adjust facial proportions, skull shape, cheekbones, cheeks, jaw, chin, eyes, nose and mouth. The result is checked from the front, three-quarter and profile before final generation.

In v0.4.3 one control can change a linked group of traits. Jaw Mass affects the lower third, chin and jaw angle; cheeks and cheekbones remain separate. The change is directed while the identity stays recognizable.

Changes are visible immediately

What the system solves

01

Head shape

We approve the form before final rendering and obtain a consistent angle set for subsequent images.

02

One character

The locked identity becomes the basis for new angles, costumes and scenes instead of a chain of random generations.

03

Predictable revisions

Change one trait or a linked parameter group, compare the result and return to any approved version.

FAKE is used as a private objekts production tool. For each character we build a master form, approve the face at key angles, then transfer it into images and scenes.

It is not a standalone SaaS product: the system comes with the objekts production team, art direction and final control of every frame.

Where it applies

Tell us how many scenes, angles and versions the character must support. We will propose a pilot and consistency criteria before scaling production.